Meta is rolling out a new app called Pocket in the US. The premise is simple: describe a small game or interactive experience to an AI, and it generates something other people can actually play and remix in a social feed.
What Pocket Is
Pocket runs on Meta’s Muse Spark AI engine. The creations it produces are called gizmos. A gizmo behaves more like a small interactive toy than a static post. Viewers can manipulate what’s on screen rather than just scroll past it.
Users can also build on top of existing gizmos. The app supports tweaking the original prompt, creating from images on your phone, changing visual elements, adding music, and remixing another person’s creation into something new.
Where It Came From
Meta did not build Pocket from scratch. According to TechCrunch, it grew out of technology and the team behind Gizmo, an interactive app from Atma Sciences, a startup founded by former Snapchat employees. Meta hired that team and acquired a non-exclusive license to Atma’s technology, which it adapted into Pocket.

The Business Angle
Pocket currently shows no ads, according to Business Insider. Meta is treating it as a product test rather than an immediate revenue play.
For context, advertising generated $59.36 billion of Meta’s $60.8 billion in second-quarter revenue. Every new app with genuine engagement is a potential future ad surface. During Meta’s Q2 earnings call, CEO Mark Zuckerberg told investors that AI is helping teams ship new experiences faster, and that the company now expects launching new apps to become significantly easier.
The Operator Takeaway
If Pocket gains traction, the social content format may shift from passive media (photos, videos, text) toward interactive, AI-generated experiences that viewers can modify themselves. For creators and marketers, that’s a new format worth watching. It’s too early to build a strategy around, but worth knowing the experiment is live.
