Week 6: Building a browser-based MMO with vibe coding

person sitting on gaming chair while playing video game

Six weeks of vibe coding and there’s a playable MMO at the end of it. Realms of Eldermyr is a free, browser-based multiplayer action-RPG where one shared realm stays live for everyone online at the same time.

What It Is

No download, no install. You click, it loads, you play. The pitch is a persistent world where you level a hero, go dungeon delving, and hold the frontier alongside whoever else happens to be online. Progress saves, so you pick up exactly where you left off on your next session.

Why It’s Worth a Look

The interesting part here is not the game itself but the build. Six weeks from zero to a live multiplayer RPG running in a browser is a fast ship, and it came out of a vibe coding workflow. For indie hackers curious about what that process actually produces at week six, this is a concrete artifact to poke at.

The game includes a Field Guide (a built-in wiki covering drop tables and enemy loot) which suggests the developer is already thinking about player retention, not just the initial build.

The Basics

  • Price: Free
  • Platform: Browser, no download
  • Mode: Multiplayer, shared persistent realm
  • Session continuity: Same hero, same realm, resumes from last save

If you are building something in public and want a reference point for what a six-week vibe coding sprint can ship, Eldermyr is worth a few minutes of your time.

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