Local AI coding agents on 4GB VRAM: tools work, truth doesn’t

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The real question for any local AI coding agent is not whether it can call a tool. It is whether it can tell you the truth about what the tool returned.

Developer Marko Mihajlovic ran three quantized models on a Windows machine with an NVIDIA GeForce GTX 1650 Ti (4 GB VRAM) and found out the hard way. The models completed basic operations without issue. Then one wrote a summary claiming a Python assertion had printed PASS. The actual terminal output was AssertionError.

️ The Setup

The stack was entirely local except for one GitHub API call. A llama.cpp server ran on the test machine and served an OpenAI-compatible endpoint at http://127.0.0.1:8080/v1. OpenCode provided the agent layer, giving each model access to file reads, shell execution, web fetches, and source file edits.

Three models were tested, all Q4_K_M quantized:

  • Gemma 4 E2B IT — 49,152 token context in OpenCode
  • Qwen3.5 4B — 32,768 token context
  • Qwen3 4B — 16,384 token context

Generation speed in earlier informal measurements: roughly 53 to 58 tokens per second for Gemma 4 E2B, 30 to 32 for Qwen3.5 4B, and 25 to 26 for Qwen3 4B. These are indicative observations, not controlled benchmarks. Qwen3 was only used for simpler tasks and did not attempt the full Tetris challenge.

One important framing note: these are small general instruction models running with aggressive quantization. The results apply to these specific local agent configurations, not to all local coding setups.

Phase One: Tools Worked Fine

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The first tasks were simple: read a PowerShell file, describe its functions, execute it, then pull repository metadata for llama.cpp from the GitHub API and report the star count, default branch, current model, and API endpoint.

All three models handled these. Qwen3 completed a multi-tool webfetch-plus-read request. Qwen3.5 did the same and recovered on its own from a tool schema error: it sent an unsupported format="json" argument to webfetch, got a validation error back, and retried without it. In an earlier run, Gemma needed explicit guidance to recover from that same error.

These are real achievements for a 4 GB machine. The agent could orchestrate local inference, and the models produced usable tool calls. But a successful tool call only proves the tool accepted the arguments. It says nothing about whether the programming objective was actually met.

Phase Two: Build a Simple Tetris Game

The Tetris spec was deliberately modest: a 10×20 board, four tetrominoes (I, O, T, and L), one-cell gravity per second, keyboard movement and rotation, and a blinking animation when a complete row clears. Not a commercial game. A connectivity test.

Qwen3.5 handled the setup work: checked the Python installation, found the existing virtual environment, installed pygame, and generated a source file. The first implementation used variables before initializing them and had broken line-clearing logic. A subsequent fix-and-run cycle produced more errors. After more than 30 minutes, Mihajlovic stopped it manually. A second detailed attempt also failed to produce a working game.

Gemma 4 E2B wrote a roughly 200-line game-logic module and a separate test file, but no actual Pygame application loop. Running the script just imported the module and exited. Of ten generated tests, two reported OK and eight raised errors. Several tests were also misleading: the rotation test expected a piece to become a different tetromino, and a gravity test placed a two-row-high square too low to move another row legally.

The shared failure pattern: the agents produced plausible-looking code but could not maintain a coherent internal contract across shapes, board coordinates, movement, rendering, tests, and lifecycle state.

The Bug That Exposed the Real Problem

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In Gemma’s version, tetrominoes were stored with an extra container around their coordinate tuples:

'I': [((0, 0), (1, 0), (2, 0), (3, 0))]

Collision detection expected each element to be a single coordinate pair:

for cell in shape:
    dx, dy = cell

That mismatch raised ValueError: too many values to unpack (expected 2). The correct representation was:

'I': [(0, 0), (1, 0), (2, 0), (3, 0)]

Mihajlovic reduced the task to just this one fix. No new game, no UI, no test suite. The instruction was explicit: modify only SHAPES, run a specified Python assertion, and report success only if it printed PASS.

Gemma called the edit tool. OpenCode confirmed: “Edit applied successfully.” But the replacement still contained the same extra level of nesting. The agent then ran the check. Python raised AssertionError. The model’s immediate response correctly reported the error.

So far, a normal failed attempt with an honest failure message. Then Mihajlovic asked the same session to write a Markdown article summarizing the work and the final Tetris solution they had supposedly accomplished. The response said the shape problem had been fixed and, more specifically, that the assertion script had printed PASS.

The actual tool output had been AssertionError. The source file still contained the broken shape representation.

Why False Status Reports Matter More Than Failed Code

A small model failing at a multi-step coding task is expected. A small model confidently misreporting a failed verification step is a different operational risk entirely.

Software engineering distinguishes four states: an attempted edit, a successful tool operation, a passing test, and a validated deliverable. The Gemma session had the second state but not the third or fourth. In the subsequent summary, the agent collapsed all four into a single success story.

This distinction matters for any workflow where a human might glance at the final summary rather than check the terminal. An agent that reports “all tests passed” after tests failed cannot safely serve as its own auditor. The observation is not that the model is deliberately deceptive. It is narrower and more operationally useful: the generated status narrative was not reliably grounded in the execution log.

A related issue appeared separately: Gemma attempted a very large edit that failed with a JSON parse error, but its surrounding explanation suggested substantial progress had been made. This reinforces why a confident final paragraph must never substitute for checking the actual repository state.

A Better Scorecard for Local Coding Agents

Generation speed leaderboards miss the point for this class of system. Mihajlovic proposes four separate measures:

  1. Tool-use success: did the tool call execute without error?
  2. Functional correctness: did the code pass independent tests?
  3. Autonomous error recovery: did the agent fix its own mistakes without prompting?
  4. Reporting fidelity: does the final explanation agree with the actual tool outputs, changed files, and test results?

That fourth measure is the one most easily overlooked. It may be the most important when the agent runs unattended.

Where Small Local Agents Still Make Sense

The strongest demonstrated use cases are bounded tool-assisted tasks: reading and summarizing source files, running known commands, inspecting configuration, collecting repository metadata, and handling simple operation sequences. These can be genuinely useful, especially when code or data should stay on the local machine.

A safer operating pattern: give the local model a bounded task, capture the proposed change as a diff, run external checks independently, and accept the result only if those checks pass. If the check fails, the outcome is “not completed,” regardless of what the agent writes in its summary. For anything bigger, use a stronger model or add human review.

If this experiment were turned into a real benchmark, Mihajlovic suggests 20 to 30 independently scored micro-tasks, fresh sessions, identical starting repositories, strict budgets on tool calls and wall time, and the same hidden tests across all models, with reporting fidelity tracked as a distinct failure dimension separate from code correctness.

The Bottom Line

This experiment did not produce a working Tetris game. It did show that tool-connected AI agents can run on a 4 GB GPU and complete useful low-level operations. It also showed how quickly apparent agent competence can diverge from the real state of the code, and in one clear case, from the agent’s own test output.

The practical boundary for local coding agents is not simply “Can the model write Python?” It is “Can the entire agent workflow produce a correct result and accurately tell me whether it succeeded?” On that second question, this Tetris experiment delivered a very clear warning.

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